Victoria is a based on the universal Hazard System designed by Hazard Gaming. This system requires only two six-sided dice to resolve actions. The dice are rolled either once for unopposed actions or three times for opposed actions. The sum of the spots shown on the dice is calculated and compared with the “main” of a skill the GM has identified as relating to a character’s proposed action.

Rolling one of the values that are part of your main means you have “rolled in” and are successful. If not, you have “rolled out” and have failed in your endeavors. There is, however, the possibility of spending a “plot point” or two to turn failure into success.

For example:
Sean's character Dave is not really a very stealthy chap but circumstances have dictated that it's up him to try pilfering the journal from a policeman's pocket.

His main for stealth is just 6—8: not great. Getting hold of the journal is a crucial step in the plan so Sean decides to spend a plot point on the roll. Spending a plot point stretches his main to 5—8. This means that he will now be successful on a roll of 5, 6, 7 or 8 on two six-sided dice. Grabbing two dice he rolls- a 4 and a 5, that's 9. Failure.

Sean decides to spend another plot point to purchase the 9, however, doing so after the roll has been made means his success will come at some kind of price.

It's a near thing but Dave grabs the Journal and makes for a side alley. Opening the journal he discovers the entry he's looking for, unfortunately a corner of one of the crucial pages has been torn off… It's a set-back but there's enough to go on for now. He'll have to acquire the missing information elsewhere.